AI Insights · Timothy · September 2022
Top 5 Miner Games on Android in South America Q3 2022
In Q3 2022, the top miner games on Android in South America showed varied performance in downloads, revenue, and active users. Here's an overview of their trends.
In Q3 2022, the top miner games on the Android platform in South America exhibited diverse trends in terms of weekly downloads, revenue, and active users. The performance data, sourced from Sensor Tower, provides insights into the popularity and engagement of these games.
Dig Deep observed a significant number of downloads, with a peak of approximately 215K in the last week of July. However, the downloads showed a steady decline toward the end of the quarter, reaching around 29K in the week of September 19. The game also saw a rise in weekly active users, peaking at 310K in early August, before tapering off to approximately 70K by the end of September.
Idle Miner Tycoon: Gold & Cash maintained a consistent weekly revenue, averaging around $1.7K throughout the quarter. Weekly downloads fluctuated, with a notable spike to 58K by the end of September. The game's active user base remained robust, hovering around 470K toward the quarter's end.
Mine Rescue: Gold Mining Games experienced a steady increase in weekly revenue, peaking at roughly $186 in early September. Weekly downloads were stable, averaging around 45K, with a peak of about 62K in the second week of August. The game’s active user count peaked at 89K in early August but saw a gradual decline to approximately 65K by the end of September.
Gold & Goblins: Idle Merger saw a substantial increase in weekly revenue, peaking at about $3K in early September. Weekly downloads showed significant growth, reaching a high of 93K in early August. The game's active user base also increased, peaking at approximately 178K in early August before stabilizing around 135K by the end of September.
Ground Digger: Lava Hole Drill demonstrated consistent revenue, with a peak of $69 in early August. Weekly downloads showed a declining trend, starting from around 51K in late June to about 19K by the end of September. The active user count also saw a decline, starting from around 97K in late June to approximately 53K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.